Coding to the metal is a phrase you may be familiar with since that’s how developers can get the most out of consoles since there’s no overhead due to unoptimised drivers.
The Xbox 360 uses the DirectX API which results in some performance being lost because it doesn’t really allow developers to code to the metal too much.
However, that won’t be an issue with the Xbox One, since Microsoft has developed a driver which allows them to code to the metal and it has been modified for maximum performance. The system uses DirectX 11.2 API.
Microsoft’s Marc Whitten had earlier revealed that the Xbox One GPU had been boosted in performance due to a clock increase, and also commented about the mono driver in a podcast with Major Nelson.
“Since E3, an example is that we’ve dropped in what we internally call our mono driver. It’s our graphics driver that really is 100 percent optimised for the Xbox One hardware. You start with the base [DirectX] driver, and then you take out all parts that don’t look like Xbox One and you add in everything that really optimises that experience. Almost all of our content partners have really picked it up now, and I think it’s made a really nice improvement.”
The Xbox One is shaping up to a great console now. Tell us what you think in the comments section below.