Xbox One has a balanced architecture, less bottlenecks – Penello

xbox one high res screenshot 5

Microsoft director of product planning, Albert Penello, has revealed some details on the Xbox One and how Microsoft has designed the system.

He said that the system has a balanced architecture and while some of the individual components in the PS4 and Xbox One are different, the performance depends on a lot of factors.

“Sony’s doing things in their hardware to make it best that they can. We’re doing things to our hardware to make it the best that we can. I don’t believe the difference between these systems will be as significant as comparing individual components. How is it that a 400 HP Porsche can be faster than a 700 HP Corvette?” — Overall it’s balance and trade offs and it’ll come down to the games,” he said in a video interview with Rev3games.

He also said that when he looks at the games on both platforms he doesn’t see much difference. He added that every component on the Xbox One is running at peak performance.

To him it comes down to the games, the experiences. He also revealed earlier that the Xbox One CPU was running at 1.6GHz at PAX, and the boost will be noticed devs soon.

Microsoft yesterday confirmed that the Xbox One will be released worldwide in 13 countries on November 22nd.


  1. DarthDiggler

    September 6, 2013 at 12:14 am

    Less than what?

  2. Calum Sutherland

    September 6, 2013 at 1:49 am

    Because the porsche is lighter and therefore has higher power-to-weight ratio.

    From what we’ve seen, the ‘weight’ is almost certainly lower on the PS4 with it’s more simple – yet higher powered – architecture. Not to mention the actual size and weights…

    • spideynut71

      September 6, 2013 at 5:22 am

      The consoles are inanimate objects, so that factor does not apply. What DOES apply, however, is that the Porsche has superior cooling to the Corvette…much like the X1 does to the PS4. Factor in an external PS in the X1 vs the built-in PS of the PS4, and it’s highly plausible that we could see overheating issues with the PS4, if components are being pushed too hard.

      • Level Zero

        September 6, 2013 at 6:06 am

        You clearly don’t know cars very well, the Porsche has always suffered from cooling problems because the engine is mounted in the back rather than in the front so getting air through its radiator is less efficient and thus less effective.

      • Calum Sutherland

        September 6, 2013 at 7:32 pm

        It’s called an analogy.

        • spideynut71

          September 6, 2013 at 8:31 pm

          No…it’s called a FAILED analogy.

          • Gman

            September 6, 2013 at 11:00 pm

            You kind of failed with your comment too.

          • Calum Sutherland

            September 6, 2013 at 11:45 pm

            Do you see those inverted commas around the word weight?

            Do you even have any sort of adequate education?

  3. Minecraft Greek

    September 6, 2013 at 2:35 am

    People are discounting how much power is offloaded to other compenents on the SOC that alleviates a lot of the processing that you would normally send to the GPGPU controller. This leaves more power for graphics.

  4. Guest

    September 6, 2013 at 1:14 pm

    This is very much true. The Xbox One has buffers/caches for everything and then there’s the 15 off-loading special processors. The basic GPU part may be rated less TF than the PS4’s, but with all these additional customizations and the very fast eSRAM, the data being processed will be much more streamlined on the Xbox One. It will require a bit more optimizing though (less tolerant of bad coding if you want more performance), but it’s something many if not most developers are already familiar with on the Xbox 360 and in the end the difference between consoles will be very small.

    • Calum Sutherland

      September 6, 2013 at 11:48 pm

      stream·lined (strmlnd)



      a. Designed or arranged to offer the least resistance to fluid flow.
      b. **Reduced to essentials; lacking anything extra.**
      c. Effectively organized or simplified

      I think you’ll find that the PS4 also offers extra processors and (being closer to the definition) is the more ‘streamlined’ architecture.

      • nihilisto

        April 20, 2014 at 12:58 pm

        So you’re saying that the Xbox One isn’t streamlined, rather that it requires more streamlining?

  5. benbenkr

    September 6, 2013 at 2:38 pm

    Using cars to compare inanimate objects, yeah… real smart. The reason why I can’t take people seriously when they say “X car is faster than Y car because…”, uhm duh.. it’s a car. It’s not a stationary object.

    In other words, don’t try and be a smartass in sounding technological.

    • Calum Sutherland

      September 6, 2013 at 7:32 pm

      Ever heard of a metaphor?

  6. seai

    September 7, 2013 at 4:53 pm

    Therefore, still more surely XBOX developed.

    Graphics — It is assumed that it was closed.

    Moreover, there is a relation with MS to the case of the multiplex thing which becomes a grade which PS4 looks at wonderfully about appearance somewhat.

    Furthermore, probably it does not give a difference.

    MS tends to use it and told only the thing of appearance.

    The quantity of what can be displayed immediately differs from the A.I. artificial intelligence of NPC in Akira etc.

    Furthermore, it is in PS4 in the future which took in different various technology from XBOX which combined only the portion.

    XBOX can only perform improving appearance.

    • Logan5

      September 11, 2013 at 12:20 am

      Huh? Is this a Babelfish translation?

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