Microsoft Xbox product planning head Albert Penello has said that specs between the two consoles–Xbox One and PS4–are meaningless and it’s the games that count.
He gave some reasons as to why he believes so and it’s sort of a dismissive way of treating a competitor’s system strengths. But what would he say anyway? This is the most diplomatic answer he could give.
Microsoft has not released their official GPU specs so they are definitely trying to hide something, or maybe you can figure out the reason why.
“The problem is that Sony decided to go out and publish a bunch of numbers, which are in some ways meaningless. Because this isn’t like 1990, when it was 16-bit versus 32-bit,” he told OXM.
“As a matter of fact,” he continued, “they actually go out and they talk about how proud they are about their off-the-shelf parts. Our guys’ll say, we touched every single component in the box and everything there is tweaked for optimum performance.”
“For me, I’d rather not even have the conversation, because it’s not going to matter. The box is going to be awesome. The games are going to be awesome. I heard this exact same argument last generation and it’s a pointless argument, because people are debating things which they don’t know about. They’re not [head silicon engineer] Nick Baker or [corporate vice president of IEB hardware Todd Holmdahl], and I’m not [lead PS4 architect] Mark Cerny, so why are we having this discussion?”
So what do you think? Let us know in the comments section below.