War Thunder dev: PS4 GPU is 40% more powerful than Xbox One GPU

war thunder ps4

Gaijin Entertainment has bluntly stated that the PS4 GPU is 40% more powerful than the one in Xbox One. We already knew this for a long time but Microsoft had never confirmed the console’s GPU specs. Currently the PS4 GPU runs at 1.84 teraflops compared to the 1.3 teraflops of Xbox One GPU.

Anton Yudintsev told Edge in an interview that “obviously PlayStation 4 is more powerful than Xbox One,” and gave some details on how much the difference is.

“It depends what you’re doing. GPU, like 40 per cent more powerful. DDR5 is basically 50 per cent more powerful than DDR3, but the memory write is bigger on Xbox One so it depends on what you’re doing.”

Microsoft recently increased the GPU clock by 6% so that definitely reduces the performance difference a bit.

Most multiplatform games next-gen will most likely look better on the PS4 due to the horsepower on offer, but Xbox One’s cloud architecture is said to provide 10 times the power of Xbox One if utilized properly.

  • Jessenia Lopez

    omg this is terrible for microsoft

    • eatingcrowpaupers

      Hahaha, poor pauperstation fantard.

      • MIke

        great use of vocab you sound really educated.

    • kreator

      XBO, take my money!

  • sarah

    multiplatform will not look better. they might run slightly better, but they’ll both look the same.

    • Lanbreaker

      It depends on how developers choose to divvy up the resources. Will the developer choose to make both versions of the game look about the same, but run at a choppier framerate on the Xbox One? Or will the developer choose to make both versions run at around the same framerate by reducing the graphics detail of the lesser version? It will probably vary game-by-game.

      • Mike

        Xbox One – Windows NT + DirectX 11.2
        PS4 – Linux/Unix FreeBSD + OpenGL
        Graphics benchmarks run faster on Windows than on Linux

        • Ashar Shahid

          psshhhhhh opengl is faster thsn directx go ask gabe newll

          • kreator

            XBO FTW!

        • Michael Norris

          Open GL is great, if developers use it to the fullest it can provide better FPS by about 30%.

  • Dustin

    The cloud architecture thing at the end isn’t even worth mentioning, since it’s already been long debunked that the system as a whole cannot see a 10x performance increase over the cloud using modern internet technology, and since the advantages that the cloud can offer for gaming are also available to Sony with PS4 should they choose (and they’ve already confirmed they can and will if they see a need).

    • eatingcrowpaupers

      nvidia CloudLight begs to differ. Poor paupers.

      • Axe99

        Because you can’t do cloud processing over anything other than an XB1….. ;).

        • PauperStation FTL

          Because $0ny doesn’t have multiple millions of servers like MS does with Azure. Overhype and underdeliver and you’re falling for it like the pauperlemming that you are.

          • Dustin

            MS doesn’t have “millions of servers”. They have about 300k. Sony also already had a massive number of servers for their various online services, and added about 24 more datacenters full of servers when they bought Gaikai. Nice try.

          • Axe99

            Obvious troll is obvious.

          • Michael Norris

            Keep on trolling Troll.

      • zpoccc

        you obviously have no idea how cloudlight works or what it even is if you’re comparing it to what MS is purportedly offering.

      • Dustin

        Cloud light does ONE THING. CERTAIN TYPES of lighting… and rather poorly (very delayed response at 200ms delay, I’ve seen the demos. The environment lights up slower than the light source, this can be seen easiest when the light sources are moving.). That does not make an entire system 10x more powerful under any circumstances. And again, even if it did Sony has more than enough server capacity (especially with Gaikai and their patented streaming technology and dozens of datacenters) to handle doing it themselves, as they have already stated. They just realize the truth, that cloud aided rendering is still years away before internet connections will be fast enough to support it on a wide scale.

    • Edonus

      Actually it was said it could triple the power of the Xbox One. 10x is how much more powerful the One is compared to the 360.

      And its never really been debunked. You had a Digital Foundry article written that tried to hinder the idea of cloud computing helping a game. That piece was written before the devs that ACTUALLY worked with the cloud talking about the things they were doing which in REALITY debunked that article. The other was Jonathan Blow (an indie dev that has been praising Sony and mad at MS) said it was PR bullshit even though he never worked with it or coded it at all.

      We also have interviews again from people that “ACTUALLY” worked with the cloud saying that they have used it to gain more power from the console by using the cloud to populate and seamlessly build cities (DeadRising 3), and make a more dynamic world with smarter AI and better water effects (Watch Dogs), and offload the entire AI system to create virtual representations of gamers play styles(Forza5, and Kinect Sports Rivals), and used the cloud to build the world and background physics (Titanfall). This is not even including the more general stuff like dynamic match making and dedicated servers.

      Now 3 times more powerful?….. IDK. But dismissing it it and just saying its not possible would be bias….. I mean we are suppose to believe the Ps4 GPU will give us 40% more performance and as of what we have seen not only is it clear the Ps4 has shown nothing 40% more powerful than the ONE it arguable that the ONE has show better performance than the Ps4. Now we are going to wait a few years when devs get use to the specs right…. so why cant the ONE get the same respect?

      • Goodgrief

        Please post links to these claims that you have stated, except for the forza one that is.

        • Dustin

          http://i.imgur.com/8mKzueY.png

          That is the DICE developer confirming the PS4 build runs at a higher native resolution, and will likely be closer to or matching 1080p at launch.

      • Hussain Naseem

        the one has shown better performance when showing xbone games being played on hardcore gaming pcs

        • PauperStation FTL

          Damn right. At GamesCom games were definitely running better on the Xbox One than on the PS4.

          • Goodgrief

            You’re an idiot. ROFL!!

      • Dustin

        Even 3x more powerful on a system-wide scale is quite a stretch. And again, nothing Sony cannot do as well. MS has no exclusivity over cloud based rendering, and never did. They just used it as an excuse to tell their fans that would make them think the power difference between XBO and PS4 wasn’t as much as it really is.

        As for PS4, we actually are already seeing the differences. DICE has already confirmed BF4, a first generation title, runs at a higher native resolution on PS4 (XBO=720p60 upscaled to 1080p, PS4=between 720p and 1080p60 with final resolution to be determined after optimization). The other launch titles may not show a night and day difference, but you have to remember no launch title pushes the system to it’s limits. Look at Resistance: Fall of Man and compare it to The Last of Us. However, we have many devs going on record stating PS4 is more powerful, anyone with any tech knowledge can tell it is more powerful, and we now have games running at higher settings on PS4 than on XBO. As of now all evidence points to those claims being correct.

        That said, you cannot quantify the performance difference into a percentage like this guy tries to do. There are areas where PS4’s GPU is 50% more powerful (number of shader cores), or 100% more powerful (number of ROPS doubled on PS4), etc… and when that all translates into actual gameplay you may only see a 5% increase in one title but could end up with a 50-60% increase in others, depending on what that engine demands out of the hardware. Both platforms have advantages and disadvantages over each other, but the PS4 is definitely favored when it comes to hardware performance.

        • BrandonLive

          What’s your source for DICE confirming 720p/60fps on the XB1? I’ve only heard the claim that this is their PS4 target which was tweeted by a guy who met with them.

          • Dustin

            The dev that was quoted in that interview tweeted to clarify that while 720p60 native upscaled to 1080p was XBO’s target resolution, the PS4 build was between 720p and 1080p60 currently and then said the final output resolution is still being optimized and will be higher before launch.

          • BrandonLive

            I don’t see that in the article on thesixthaxis or on JackFrags Twitter. He talks about the PS4 and makes a confusing statement about the current vs final resolution (sounded like the current build is running somewhere above 720p, but the final one will be 720p – Either that or it’s yet to be decided because they don’t have final hardware, if you read it another way).
            He doesn’t mention Xbox at all. Someone else did?

        • BrandonLive

          “nothing Sony cannot do as well.”
          Well that’s not true. At least as a practical matter, it would take years and money Sony doesn’t have to build out something comparable to Azure.
          Their best bet would be to use AWS, but they’d also have to invest in technology to actually make this useful for games. At the very least, Microsoft seems to have a leg-up on them there.

          • Dustin

            They have partnered up with Rackspace to help with their cloud services, in addition to what they just purchased with Gaikai, which had 24 datacenters last time I checked.

    • Michael Norris

      Yea that is a pipe dream,it will be great for matchmaking and online servers but it won’t do anything visually.

  • Matt

    The GPU in both consoles are on par with each other considering they share the same architecture and the only main difference lies in the amount of compute units. DDR3 vs GDDR5 are both going to hinder each system in it’s own way… DDR3 isn’t the best for the GPU while GDDR5 isn’t the best for the CPU. These % values in level’s of performance are literally just made up numbers and it’s up to the devs to make the best of each systems strengths and weaknesses.

    Just buy the one you want.

    • jspillen

      The dev might now what he’s talking about after working with the console as he has. Not to mention I can’t imagine he’d risk his future business relationships if he wasn’t just giving facts. No one can really fault him for sharing his experiences.

    • Axe99

      That’s like saying a v8 is as powerful as a v4 engine of equal cylinder size because their the same design ;). There _is_ a GPU power difference, but we’re also at the case of diminising marginal returns. The 40% difference in power is likely to only add up to a 20% odd difference in frame rates or resolution, which most people aren’t going to notice. It’s nice to have, but I’m pro-Playstation because of the quality of what Sony’s first-party studios put out, and because you can’t get WAR THUNDER on XB1 ;). Or Planetside 2 for that matter.

      • Michael Norris

        You have to look at everything as a whole,It’s not just the GPU that’s more powerful.The memory adds some extra performance as well.Developers have to harness that Esram,which is very limited and in time it will show.That EDram used in 360 rarely gets used anymore because it only works good for games running under a 720p framebuffer.

        • Axe99

          Aye, totally – there’s no question the PS4 is more powerful, and very likely to be noticeably so. That said, it’s the games why I’m more interested in PS4 re; XB1 at this stage (Crimson Dragon being the only XB1 exclusive at launch that has me interested, and one game isn’t enough – not to say other XB1 games aren’t interest-worthy, just that they don’t interest me).

  • abberjam

    I’m a Sony fanboy, but I hardly consider it ground-breaking news to have a dev compare the announced GPU stats instead of just doing the math yourself. If they had developed on both consoles and could show a PRACTICAL difference, then that would be something to care about. For example if they said:
    “We found the XBone version of our game more challenging to develop and although both versions are graphically on parity, the XBone version had to be locked in at 30fps whilst achieving 60fps on PS4 was comparatively effortless thanks to the superior GPU”

    • Dakan45

      They dont even know how much is availbale to them, so take everything with a grain of salt.

  • eatingcrowpaupers

    If this is just the basic GPU without the 15 additional co-processors comparing it to the PS4, then he MIGHT be correct. But with those processors, he is definitely incorrect and the Xbox One’s GPU can definitely be more powerful than the PS4’s GPU. It will be up to MS to create the proper API’s for it to work though.

    • Axe99

      GPU for GPU, the PS4 has an edge, and it’s significant but likely to only be noticeable to people that really look out for these things. However, MS have done some smart things elsewhere in the system like put in a good audio chip, giving the CPU some more breathing room. Both systems look like great consoles, and have a bunch of great games coming for them, and the way to go is to get the console that appeals to you. I really like the look of WAR THUNDER, and have loved all of Gaijin’s previous flight games (although this one has tanks as well), and it’s on PS4 and not XB1, so for me the PS4’s an easy pick, but if you were a huge fan of ancient Rome, or hybrid arcade-sim racing, then XB1 would be the way to go :). Only downside I can see to XB1 is being forced to buy a Kinect whether you want one or not (not dissimilar to Sony forcing us to get a headset whether we like it or not, but the Kinect adds a lot more to the cost).

    • Michael Norris

      You should learn how to read,you think MS has the better API?You know Sony bought SN Systems back in 05 right before the Ps3 launched.SN Systems built the custom API for Ps4.It will harness every ounce of power it has.Xbots try to convince themselves that MS API is worlds beyond Sony’s.The fact is it’s not better then Sony’s API DX11.2 doesn’t code to metal quite like Sony’s API.

  • Dakan45

    IS that with da glorious GDRR5 or without, with i can agree, without, its just insane. Ps4 wont be 70% more powerfull than xbox one,thats insane.

    “DDR5 is basically 50 per cent more powerful than DDR3”

    Forget i said anything.

    • PauperStation FTL

      Yep and look at all those dumb $0n¥ Paupers fall for it again, eating it like cum from Ken Kutaragi.

      • kreator

        LMBAO!

      • Michael Norris

        Seems like you like Male cum….Sony is kicking MS ass up and down and all you can do is trash their fan base…Stupid ass.

  • Tom

    Just wait until Naughty Dog start showing the games they are making for PS4, they will harness every bit of power. They performed miracles with the PS3 with games like Uncharted 2/3 and The Last of Us, the graphics, audio, story, gameplay and production value of their upcoming PS4 games will be incredible, will blow PC and XboxOne games out of the water.

    • kreator

      Wake up Phony fangirl!

  • PauperStation FTL

    LOL, this is coming from a dev that doesn’t have Xbox One dev kits and only releases a game for the PauperStation 4. Paupers are desperate alright!
    If anything MS has shown at HotChips that with their 15 GPU co-processors and dedicated audio processor, it should easily match or even surpass the PoS4.

    And this DUMB FUCK calls it DDR5 again, which is WRONG. It’s GDDR5, which is a “for graphics” derivative of DDR3. Credibility gone pauperdev!

    • Jecht_Sin

      Are you mad, bro?

      • eternallord

        oops,too much narrow minds here…

    • Michael Norris

      I bet you were one of those fan boys that thought Xbone had a dGPU as well right?Sucker…MS has your ass.

  • zpoccc

    people love to talk about “the power of the cloud” but no one seems interested in explaining how all that “power” is going to be squeezed through the average dsl/cable internet connection.

    for a frame of reference, USB 2.0 (now becoming obsolete) pushes 480mbps, while the average internet connection gets ’20mbps’ (according to ISPs, the reality is even less). now factor in the latency inherent in sending and receiving data over the internet, and the “power” that the cloud can offer becomes a lot less exciting.

  • cell989

    lol the power of the cloud will make the xbone 10x more powerful, holly$**t!!!