Ubisoft has revealed the problem behind Assassin’s Creed Unity’s poor performance on consoles and PC. The game received a lot of flak and the glitches are well known in the gaming-verse by now.
They also revealed that the crowd size wasn’t an issue and it was mainly due to the instruction queue getting overloaded.
n spite of our testing, it looks like the instruction queue is becoming overloaded and impacting performance. We have several fixes we are exploring right now and will continue to update you with our progress of what is working and how quickly we can implement these fixes in the game in the weeks ahead.
Meanwhile, we are looking at the following revisions that should improve framerate stability for all players:
All these new changes will be available in patch 3 and there is no ETA as to when this patch will go live.
Tell us what you think in the comments section below.