Ubisoft responds to AC Unity Technical Glitches, Promises Resolution

ac unity

Ubisoft has revealed the problem behind Assassin’s Creed Unity’s poor performance on consoles and PC. The game received a lot of flak and the glitches are well known in the gaming-verse by now.

They also revealed that the crowd size wasn’t an issue and it was mainly due to the instruction queue getting overloaded.

n spite of our testing, it looks like the instruction queue is becoming overloaded and impacting performance. We have several fixes we are exploring right now and will continue to update you with our progress of what is working and how quickly we can implement these fixes in the game in the weeks ahead.

Meanwhile, we are looking at the following revisions that should improve framerate stability for all players:

  • Streamlining some technical aspects of navigation: We’ve fixed a number of edge cases with our detection system to smooth certain behaviors during parkour. We’ve fixed a few objects which were improperly tagged to smooth navigation.
  • Improving task scheduling: We’ve tuned the way the computing tasks are prioritized and parallelized by the processor cores to improve framerate in certain edge cases.
  • Tweaking performance for Reach High Points: We’ve optimized the reach high points, during the camera swooping sequence to improve framerate a little bit.

All these new changes will be available in patch 3 and there is no ETA as to when this patch will go live.

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