Some new details on Respawn Entertainment’s Titanfall have come to light. The game runs at a solid 60fps as revealed by the developer and it is fully V-Synced. That means you’ll never see a torn frame on the screen.
This does not change even during explosive battle scenes, Digital Foundry has found out.
“Not a single frame is repeated over the four minute stretch, producing a monotone reading at the head of the frames-per-second axis,” their analysis read. “Having double-checked many thousands of these frames by eye after the automated pass, we can confirm that it runs with v-sync engaged at full-blast 60fps regardless of the intensity during battle.”
They have also mentioned that the game has a lot of visual effects and it seems Respawn is going all out when it comes to that.
“Little is held back in the realm of effects work either. To our count, there’s full-screen motion blur, lens flares, plus high grade alpha for sparks, smoke plumes trailing behind rockets, and no restraints on particles spraying from ruined Titan foes – though again, physics-based action seems minimal outside of crumbling machinery.”
The game will be released next year on the Xbox One, and is also planned for a PC and Xbox 360 release. There’s no word on the PS4 version yet. The game was revealed before E3 and here’s some details on that.
The developers have also released a behind-the-scenes video.
Via Digital Foundry.