Ubisoft’s The Division was one of the most impressive IPs to have been announced at E3, and we have some new details on the game.
You probably know that it’s an MMO, and if you don’t, now you do. The game will support dedicated servers: ” Unlike current generation RPG games, our players will not be limited to a server or realm. This means that any gamer can play with any other player regardless of where they are in the world,” the developers explained during a Q&A.
The open world is also said to be dynamic and persistent. You will also be able to enter buildings and that will play a vital role in determining your gameplay strategy.
“Our open-world will be both dynamic and persistent. The dynamic elements are there, so that we can create a world which feels alive and ever-changing. Replaying an area or piece of content will vary from session-to-session and therefore feel fresh to the player.”
The game runs on a brand new engine called Snowdrop. The game is designed from the ground up to harness the power of next-gen consoles.
“It allows us to create a universe offering a wide variety of features, such as a reactive living-world system with complex AI, procedural destruction and dynamic global illumination. We were also able to integrate more objects than ever before in the environment in order to create a devastated and chaotic New York,” the developers added.
The game does not have a release date but it is being made for the next-gen consoles. There’s no PC version announced yet.