Insomniac Games announced Sunset Overdrive at Microsoft’s E3 conference this year and while the trailer was quite intriguing we didn’t have much information on the game. However, it is shaping up to be a great game based on some new details.
The game will utilize Microsoft’s cloud network, which allows things to do something that wasn’t possible before.
“Some of the hardcore data collection, correlation, and translation that we expect to do is difficult and takes a lot of horsepower, and that is one aspect of the cloud that is attractive to us,” Ted Price, CEO of Insomniac Games, told GameInformer.
“When people say ‘cloud’ it’s one of those broad terms that mean many things. How we use the cloud depends on the genre, depends on the audience, and it depends on the state of the hardware behind the cloud. We’re learning that new opportunities and ideas are popping up every month when we discover how we can take aspects of the game offline [to the cloud]. We are going to be relying on heavy backend services to churn through the data we get from players to understand what they’re telling us and what they’re doing in the game.”
He also revealed that the game doesn’t require an internet connection for single player, however, you will be unable to access the new content if you don’t sign in.
“Our intent is that you will be able to play the single-player without an online connection. The game will be updated with content we expect that all players will want. You won’t be able to access that without an online connect.”
The game will be released on the Xbox One and is an exclusive. A trademark for the game was registered before the official announcement.
Stay tuned to Gamechup for more news and information.