Sony patents tech that tracks load times to detect pirated software

Sony has filed a new patent which may be useful in combating piracy.

The patent was filed by them way back in August 2011, and according to it, if the load times are not within the range they have set, the software could be flagged.

For the tech to be effective, a standard average load time has to be set–specific or range–and if any software that exceeds the time set, it will be easy to block it. This way of blocking games is a little impractical because sometimes drives may not function as expected due to wear and tear.

You can check out the description of the patent below.

For example, if an authentic game title is distributed exclusively on BDs having a total benchmark load time of 45 seconds on a game console BD drive, the acceptable range of load times could be from 40 to 50 seconds. Thus, a total measured title load time of 4 seconds would be outside of the acceptable range of total load times for a legitimate media type.

Here’s a second example:

In another example, a benchmark throughput associated with loading the media product from a flash drive could be 30 megabytes per second, with an acceptable throughput range of 20 megabytes per second to 40 megabytes per second. Thus, a measured title throughput of 100 megabytes per second associated with loading the media on a hard disk drive would be outside of the acceptable range of throughput for a legitimate media type.

sony patent


  1. keysy

    February 23, 2013 at 5:35 pm


  2. ObsessedGeorge

    February 24, 2013 at 11:22 am

    Nice method!

  3. Picture Perfect

    February 24, 2013 at 2:57 pm

    GFY $ony!

  4. Frankdux

    February 26, 2013 at 1:25 am

    So what if you have a dirty laser or disc, or overheating witch can cause disc to slightly warp and therefore throw off the spin rate and in-effect mess with load times.. so does that mean they are pirated or just bad consoles by sony

  5. Soggytoast

    February 26, 2013 at 2:48 am

    Virtually useless. Does not protect against the execution of arbitrary code. And once arbitrary code can be executed, this can be disabled.

    The only thing this protects against is a hardware attack on the media drive (whatever form that will take…) But after 6+ years of experience with this on the Xbox360, one would think they would have came up with a more elegant solution to that.

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