CD Projekt RED has detailed the features of its next-gen REDengine 3.
They say that it’s their in-house technology and is specifically created for RPGs set in vast open-worlds with improved tools for spanning truly nonlinear stories that are based on real player choices and consequences. The technology is mainly aimed at creating nonlinear and is also equipped to created to stream and handle fully explorable open worlds.
“If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world and one that builds a vast open-world but hampers and simplifies the story,” Adam Badowski, head of CD Projekt RED studio, said.
“Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion.”
They say that it blurs the line between pre-rendered CGI movies and real time rendered graphics. It also has new face and body animation systems which offers realistic expression of emotions, movie quality scenes and character interactions.
Here’s what they had to say about the engine and the tech behind it:
The technology uses high dynamic range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights.
A high performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features.
The Witcher 3 is scheduled to be announced on February 5, 2013.