PS4 designed to be free of performance bottlenecks – Guerrilla Games

Edge 253 PS4 special issue is out and there are some interviews with Guerrilla Games and Evolution studios.

We have the scores of some of the games they’ve reviewed as well, including BioShock Infinite and God of War: Ascension. There’s also the main cover of the issue which has the DualShock 4 on the front.

Most importantly from the interview from Guerrilla Games, it has been revealed that the PS4 has no performance bottleneck.

Bottleneck is something that most PCs can have because the components need to be in sync with each other and the PS4 apparently has all the components in the right order for optimal performance. The specs are impressive too.

“The fact that the best pieces of hardware are also devised from, or optimised versions of, the stuff we find in PCs doesn’t make it any less a console,” technical director at Guerrilla Games, Michiel Van Der Leeuw, told Edge.  “A PC is a number of parts that also [have] bridges in-between, where there are inefficiencies that may [come in if they’re not] exactly the right match.”

“We’ve got the right amount of memory, video card; everything’s balanced out. It was a very conscious effort to make sure that – with the speed of the memory, the amount of compute units, the speed of the hard drive – there would not be any bottlenecks.

“I think it was for more than a year that we knew the main ingredients and there was just discussion after discussion trying to find a bottleneck. Take a look at this design; try to find the bottleneck.”

Those are some amazing claims and considering the system’s developer friendly design, it looks like Sony has truly created one of the best consoles ever made hardware wise.

Via Edge 253; Videogamer