Pikmin 2 was an accessible game with more emphasis on making it less annoying to the player, but Pikmin 3 will be more like the first game.
What was so different about the first game? Well, it didn’t have these time limits that were placed on the player to get out of a specific situation, and due to that the stress levels were greatly increased, also increasing the amount of strategy required.
Here’s why Miyamoto thinks they needed to go back to the roots: “That’s actually something that all the staff members had to debate over when we were discussing what kind of direction we should take for Pikmin 3. First of all by looking at Pikmin 1 we noticed that it wasn’t a very easy game for people to play, and from time to time they had to feel some stress,” he told ONM.
“Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn’t agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game.”
He said that he acted like a leader and convinced the Pikmin 2 team of his ideas and why they needed to go back to the original design.
“When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. Or I should say that half of my job at that time wasn’t just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea.”
The Wii U version will be a bit difficult, and that’s what makes it good as well. You can also check out the amazing Pikmin 3 gameplay footage which we posted earlier, that shows how good the game actually looks and plays.