We know the PS4 Pro is around 4.2 Teraflops and Sony has said that the console will output 4K games. Now there’s a difference between native resolution and upscaled resolution, the PS4 Pro will likely do the latter a lot.
The PC versions of many games cannot handle native 4K unless you have an Nvidia Titan equivalent graphics card and we know how weak the current gen consoles are compared to that.
Mark Cerny, lead system architect of the PS4, revealed that to output at native 4K a hardware needs at least 8 Teraflops of computational power. Microsoft’s Scorpio which is scheduled to come out next year has 6 Teraflops of computational power, so we can expect more native 4K games on their system compared to Sony’s system.
We might see true native 4K resolution games on consoles when the PlayStation 5 or the Xbox One’s successor comes out and there’s almost a 5 year wait for that.
However, Cerny did mention that PS4 Pro games will look drastically better than the PS4 versions and releasing a console at 8 Teraflops at a reasonable price is not possible this year.
Thanks, av.watch.impress.co.jp via Dualshockers.