Microsoft may be facing issues due to starting development on the Xbox One late. They had earlier revealed that they had began work on it sometime in 2010 while Sony began PS4 work back in 2008.
Due to the delay, the company may be facing yield issues and has underclocked the Xbox One GPU.
The APU in the system is said to be big and has required a lot more AMD engineers. The original figure for GPU was given at 1.2 teraflops which may be reduced to 900 gigaflops which is 50% less than what the PS4 GPU is capable of.
Of course, things may change since there’s still a lot of time to go before the console comes out, but in order to prevent heat issues and another RROD fiasco, Microsoft may slow down the system purposely.
This has confirmed to be true by many sources but Microsoft can do something about it since there’s time. However, things aren’t looking too good for the Xbox One when it comes to facing the PS4 head-to-head in multiplatform port quality.
We will keep you updated once we hear more information on this. Stay tuned to Gamechup.