Kojima explains why he used “Snake” as a codename in Metal Gear

metal gear snake

The characters in the Metal Gear universe have strange names. Hideo Kojima has explained the reason behind why he used the words “Snake” “Liquid” and “Solid” in a series of tweets.

“The reason I used Snake as code name in MG was snake was the most appropriate symbol of living thing that hides his presence, & sneaks w/o any noise,” he tweeted.

“The reason I didn’t make any specific snake like cobra, anaconda, viper was because the protagonist is the player. The reason I use SOLID was to give opposite impression of soft image.

“Like of all endings of the any series are, the appearance of strongest enemy was a must in MGS. It’s Snake who can surpass the Snake,” he added.

“Thus I brought about “clone”. SOLID vs LIQUID. That is MGS.”

He also explained a little bit about Solidus and Liquidus.

“As to develop sequel, the 3rd snake was needed. Since both solid & liquid express state, means same true state,” he revealed.

“Naturally the next would be gas but gas snake is like gas human, not handsome name. So I borrowed from physics terms of (cont) “solidus/liquidus”. SOLIDUS is not state but implies the boundary of liquid and solid.”

An interesting piece of info before Ground Zeroes hits, but most Metal Gear fans must be familiar with these words.

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