Guerrilla Games has released technical slides of the Killzone: Shadow Fall demo which was shown in February.
The demo ran on a mere 3GB RAM raising doubts of what they can do when they utilize the extra memory fully. The PS4 has a total of 8GB GDDR5 RAM with 1.5GB reserved for the memory.
The characters in the demo were at 40,000 polygons and this is a 4x increase over the polygons in Killzone 3. It also featured 8,200 physics objects, 120 voices, 110 ray casts, 940 entities, and 60 AI characters.
They have also said that the PS4 is really easy to program for, GPU is really fast, and GDDR5 bandwidth is awesome. The anti-aliasing used was FXAA which is sort of a cheap way to do it but it allows for more performance.
It maintained 1080p and 30 fps without many dropped frames which is a great achievement considering the technical advances the demo brings with it.
Killzone: Shadow Fall is the first 1080p game we know so far and Guerrilla Games looks to raise the bar once again when it comes to technical prowess.
Via – Guerrilla Games.