Killzone Mercenary tech: “Graphics that are comparable to Killzone 3”

You’ve seen the trailer we’ve posted earlier on Killzone Mercenary, it looks amazing.

If not, you can watch the trailer and also see how visually proficient Sony Cambridge have made the game. Well, we also reported some facts about the engine that is powering the game and how it is 1:1 identical to the PS3 version, now we have a lot more information on the game.

Here’s what development lead Piers Jackson had to say about the game’s technology on EU PS Blog.

“In some regards we’ve tried not to shrink it at all. We’ve tried to get a full Killzone experience running on PS Vita. The system is incredibly powerful – we’ve got graphics that are comparable to Killzone 3 running on a handheld,” he praised the Vita.

“It’s optimised in a lot of locations but the core AI system is based precisely on Killzone 3. We’ve had to replace a few of the audio and rendering systems but the back-end leading into them is pure Killzone engine architecture. We’ve also got certain things in the renderer that are unique to our system – we’ve added reflection mapping on the floor and particle systems can actually be lit as well.”

He also said that there may be a few areas where the game needs attention and they might have to tone back things.

“There may be a few areas we’ve had to tone back a bit, but we’re pretty convinced that we’ve come up with something that touches most of the technical features from the main Killzone engine.”

The game will be released on September 17 this year, and yes, it’s the same day GTA 5 comes out as well.