Game Informer details on Rockstar’s GTA 5 are so awesome that we have a lot to say.
First of all the game will be bigger than Red Dead Redemption, San Andreas and Grand Theft Auto 4 combined. This sort of shows that the game will be massive in scope and Rockstar is doing everything it can to make a stunning game.
Some of the details found in the Game Informer magazine are very hard to believe but this really does sound like a new GTA game, one that will raise the bar for open world games.
Here’s what Dan Houser had to say regarding the melee component.
“We feel like we’ve evolved it on from where we had it in any previous game a long way. And not just in terms of how it works, but also in terms of the core mechanics of how you play the game,” he said. “It’s better than we’ve had in the past. How far we can push it — we will see depending on resources we allocate to it,” he described the melee. “We do want it to feel really fun and strong.”
There are RDR style dynamic missions too.
“Because the expansive frontier in Red Dead Redemption was so wide open, Rockstar Games devised a dynamic mission system that would present players with scenarios they could either ignore or engage rather than making them wander aimlessly between missions,” they said.
“When you are driving around in the country, you may see a broken down car or hitchhiker on the side of the road. If you’re the curious type, pull over and see what happens.
“Did a Breaking Bad style drug deal go bad? Investigate if you want.”
“We weren’t sure it would work, and we’re doing lots of other new stuff. We definitely would bring it back in the future but not this game. It just felt like it was going to be overly complex (with three protagonists),” said Houser.