GTA 5 dev team size more than 1000, manpower dependent on game detail

gta 5 screenshot batch 4

Rockstar Games’ Leslie Benzies has revealed the size of the team that made the critically and commercially acclaimed Grand Theft Auto 5. They were casually talking about how a large team is required in the range of 1000 to create games with minute details, and when the question popped up about GTA 5 team’s size, Benzies revealed that it’s much, much more than 1000.

Such teams are not uncommon. Ubisoft regularly puts more than 500 people on Assassin’s Creed games and that’s the reason how they are able to churn out mammoth AAA games each year.

The reason for such a large team is because of the game detail, and if there’s a lot of detail in the game, an equal amount of manpower is required. GTA 5 contains twenty times the detail of GTA 4, and is a huge improvement.

“And that’s because of the size of the thing, we are modelling at such a minute detail. Once upon a time the car models have four moving parts. Now there are 15 alone in a car’s retractable roof. The detail is ten, twenty times greater than GTA IV, so it takes ten, twenty times more people,” Benzies told Develop in an interview.

“We’ve been blessed with more power on these machines, so we continually have to push it – plus these guys are freaks. When they see a convertible’s roof moving back, the artist is excited by it, and that’s the kind of people we like to have working here. Isn’t that how all the great things on the planet exist, because someone thought something was cool?”

Earlier Rockstar Games had revealed that they had some ideas for GTA 6.