Final Fantasy XV director Hajime Tabata has revealed some new details on the game’s combat system. People were skeptical of it as he had earlier said there won’t be button mashing and the game is a lot more accessible.
However, he has clarified that accessibility does not mean the game is casual. The game has a complex battle system.
It’s not that simple! (Laughs.) Yes, when you continue to hold down the guard button, you can basically auto-guard and evade, but it consumes MP. You can’t infinitely evade. You have to think about timing, when it’s a good idea to attack or evade. Also, you aren’t invincible. There are attacks you can’t avoid. In those cases, there are also essential technical evasion methods.
When you push the attack button, you invoke the standard combo. You can change the actions by using it in coordination with the directional buttons. The actions change depending on your circumstances—things like whether you’re guarding and whether the timing is right, (imagine in this circumstance: when you’re guarding, you might get a chance to counterattack or something), or if your companions are nearby.
Here’s some new footage of the battle system. The demo will be released sometime next year and you have to purchase Final Fantasy Type-0 HD to get the voucher.
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