Bioware has revealed that they may make Dragon Age 3 more massive in scope compared to the previous games in the series.
Dragon Age was an isometric RPG on PC and somewhat limited on consoles, whereas Dragon Age 2 was something that was created a bit differently and also resulted in a lot of recycled assets being used, which plenty of critics and gamers alike weren’t fond of.
However, Bioware’s Aaryn Flynn used Baldur’s Gate and Neverwinter Nights as examples to how to go about it in the latest issue of Game Informer.
“You can’t look at a game like Skyrim and not think about how impressive what they’ve accomplished is—or [think] that’s an interesting new direction or that there was something that didn’t work well for them that we could take in a new direction,” he said.
“So, we’re always influenced by these games, especially in a relatively tight-knight genre like RPGs.”
We earlier reported that the game may miss this gen and end up on next generation consoles as Bioware and EA still haven’t confirmed the platforms. The next gen information was uncovered by Superannuation–which snoops around the Internet to find information about patents or other things.