Infinity Ward’s Mark Rubin has revealed that enhanced connectivity is going to be a key with Call of Duty: Ghosts and hence the game will support dedicated servers on the PS4, Xbox One, PC and the current gen consoles.
They will be using a hybrid system featuring dedicated servers and listen servers. Listen servers are dependent on the game client.
Earlier it was revealed that the Xbox One version of Call of Duty: Ghosts featured dedicated servers due to the the cloud infrastructure Microsoft offered developers, but PS4 owners need not worry about it.
Here’s the full statement from Mark Rubin:
GHOSTS ONLINE CONNECTIVITY UPDATE: I wanted to give a quick update on some of the work that has been done to improve everyone’s online experience. We’ve already mentioned dedicated servers as part of the overall plan to improve connectivity.
Dedicated servers will be used on current gen, next gen and PC with Ghosts. And, in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers. So no matter where you are the game will always be trying to give you the best online performance possible.
There is also some great new tech in the matchmaking system that will place players in matches that have the best combined overall connectivity performance. Again these are just some of the things that are going into Call of Duty: Ghosts to give players a great online experience. Can’t wait to see you all online.”
This is quite similar to what is there in Killzone 2 and 3 where a host is required for things like keeping a track of scores and other minor things, while the actual game uses dedicated servers to reduce latency.
We will keep you updated once we hear more on this.