Call of Duty: Ghosts multiplayer will be revealed soon but we have some information on the technical side of the game. Infinity Ward have revealed that the current gen versions will be benefited by the new engine which is made with the PS4 and Xbox One in mind.
“Having an agnostic start, even before next-gen came out, really helped us get into this,” he said. “We’re not making one platform and then porting. All the platforms are actually made at the same time. When somebody checks some work in, they have to make sure every platform works and that that check doesn’t break on one platform.
“The other part of it is, the new engine that we created is across all platforms. It’s not just next-gen. So the current-gen is actually getting a lot of benefit out of this new engine.”
Executive producer Mark Rubin also revealed that the art assets are almost cinema quality. You can watch some campaign footage to get an idea of what to expect.
“What we’ve done with this generation change, especially for the art pipeline, that being the biggest difference, is we’re making our big art assets at cinema quality, not even PC quality, but above next-gen,” explained Rubin. “It’s at this really amazing looking cinema quality asset. What we’re doing, we use that and we create assets for each platform that are the best for the platform. So now every platform, instead of having a sort of average art asset, they’re getting the best asset for that platform.”
The game will be released on November 5th for the current-gen platforms. We don’t have a release date for the next-gen platforms yet but they should be launched by the time this game comes out. Activision has done substantial investments in the game and it shines on next-gen platforms due to this.
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