Boosting Graphics Quality Won’t Work Well In Cloud – Mark Cerny

mark cerny ps4

Mark Cerny has revealed that the PS4 games are capable of using cloud computing. However, there are limits to what can be achieved using it, he told IGN in an interview.

It works well for things like matchmaking but not too well if developers are trying to increase the quality of graphics.

What he means is that, what hardware the console comes with will play a decisive role in determining game graphics and not offloading tasks to cloud. He didn’t elaborate much on it, but it looks like cloud is not practical for a lot of things.

“It’s possible to do computing in the Cloud, PlayStation 4 can do computing in the Cloud. We do something today–Matchmaking is done in the Cloud and it works very well. If we think about things that don’t work well. Trying to boost the quality of the graphics, that won’t work well in the Cloud,” he revealed.

There’s a lot of misinformation being spread about cloud processing and hopefully more people like Cerny can properly explain people what it is capable of.

He had earlier revealed that GDDR5 latency is not an issue on the PS4, along with a revelation of a dedicated audio processing unit.

Thanks, IGN.