AMD have revealed a new tech called TressFX making realistic looking hair a possibility.
It isn’t full of hot air however since they have given an example as well, and for that they have chosen Lara Croft, the latest model of her featured in the Tomb Raider reboot.
Most hairs in games looks clumped together like someone painted that thing there, and AMD wants to change this stating: “Realistic hair is one of the most complex and challenging materials to accurately reproduce in real-time.
“Convincingly recreating a head of lively hair involves drawing tens of thousands of tiny and individual semi-transparent strands, each of which casts complex shadows and requires anti-aliasing. Even more challengingly, these calculations must be updated dozens of times per second to synchronize with the motion of a character.”
They have also shown how it works by using the Lara Croft model, and you can check out the comparison pictures below.
They also revealed a lot more information about the tech: “TressFX Hair revolutionizes Lara Croft’s locks by using the DirectCompute programming language to unlock the massively-parallel processing capabilities of the Graphics Core Next architecture, enabling image quality previously restricted to pre-rendered images.
“Building on AMD’s previous work on Order Independent Transparency (OIT), this method makes use of Per-Pixel Linked-List (PPLL) data structures to manage rendering complexity and memory usage.”
The next generation platforms should be able to run this tech, if not at least PCs can. Will Tomb Raider get a patch for this? We will keep you updated if it does.