After the scathing critical reception for Aliens: Colonial Marines, it looks like the blame game between Gearbox Software and TimeGate has started.
Both of them are to blame in some capacity for the product to turn out the way it did, but according to an anonymous TimeGate dev on Reddit, the majority of fault lies with Gearbox.
“Everything Timegate did was under clear and explicit direction from Gearbox. Gearbox had creative control of everything that occurred at TG,” he posted in response to a thread that detailed the internal events ever since the product was announced.
“In addition, Gearbox was responsible for firing some of the most talented people (and internationally recognized as such) TG had employed, all of which were snatched up immediately by competitors. It was Gearbox’s shitty oversight of the project that led to the product you all now have before you.”
He then went on to blame Gearbox for not assigning proper creative directors and treating the project as a secondary thing to Borderlands 2.
“TG had absolutely no control of what was produced, they did exactly what they were asked to. You should be furious with Gearbox for assigning such shit quality creative directors to the project.”
The original Reddit post to what this reply was aimed at is quite intriguing as well, give it a read here.
It states that Sega was close to taking a legal action against Gearbox for all the delays and so they couldn’t ask for another extension. “Features that were planned were oversimplified, or shoved in (a good example of this are challenges, which are in an incredibly illogical order). Issues that didn’t cause 100% blockers were generally ignored, with the exception of absolutely horrible problems,” the post read.
“This isn’t because GBX didn’t care, mind you. At a certain point, they couldn’t risk changing anything that might cause them to fail certification or break some other system. And so, the product you see is what you get.”
But all said and done, its pointless to blame anybody for this, and you can’t help but feel a little sorry for Sega.