This is something that most PS4 players would have featured–devs not taking advantage of the hardware and instead opting for parity. Ubisoft has locked the PS4 and Xbox One versions of Assassin’s Creed Unity to 900p and the game runs at 30 fps as well due to CPU limitations.
This is what Ubisoft’s Vincent Pontbriand told Videogamer.
“We decided to lock them at the same specs to avoid all the debates and stuff. Technically we’re CPU-bound. The GPUs are really powerful, obviously the graphics look pretty good, but it’s the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.”
He also revealed why they are limited to 30 fps.
“We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It’s not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we’re still limited to 30 frames per second.”
Assassin’s Creed Unity will be released sometime in November for the PS4, Xbox One and PC.
Does this revelation change your decision to buy the PS4 version? Let us know below.