Microsoft recently announced that they had boosted the CPU speed of the Xbox One by 150MHZ, and while people feel it is not significant enough, the company thinks it’s a big win for them to be able to do that.
“Interestingly, the biggest source of your frame-rate drops actually comes from the CPU, not the GPU,” Microsoft’s tech wizard Andrew Goosen told Digital Foundry.
“Adding the margin on the CPU… we actually had titles that were losing frames largely because they were CPU-bound in terms of their core threads. In providing what looks like a very little boost, it’s actually a very significant win for us in making sure that we get the steady frame-rates on our console.”
Goosen also revealed that they have implemented many features to help free CPU time and this helps frame rates a lot.
“We’ve got a lot of CPU offload going on. We’ve got the SHAPE, the more efficient command processor relative to the standard design, we’ve got the clock boost – it’s in large part actually to ensure that we’ve got the headroom for the frame-rates,” he revealed.
Both the PS4 and Xbox One have a similar CPU in them and it remains to be seen whether this boost will help Microsoft claw back some performance, as the PS4 is rumoured to 40% more powerful in the GPU department, according to War Thunder dev.
Tell us what you think in the comments section below.